0.2.0
Heroes & Monsters » Devlog
Added
- Introduced free movement mode, meaning that once all Monsters are dead in a room, Heroes won’t take turns to move and movement won’t count as an action, but instead can move freely, while respecting their movement speed.
- Added a model for the Priest of Driftfall
- Added extra lighting facing the Heroes in-game and in selection screen
- Added an extra random Y rotation to all units when spawning
- Added a maximum range for all weapons and spells
- Showing the maximum range for all ranged weapons on the floor
Fixed
- Restored the hovering outline
- Prevent players to make multiple attacks by clicking too fast
- Fixed an issue where dungeons in some levels got light bleed from the outside directional light
Changed
- Updated the Gorrot animations and made the Monster slower.
- Made keys non-discardable to prevent players from accidentally or purposefully discarding them and thus being unable to finish a level.
- Units can only attack once Sneak now costs an action
Files
Heroes & Monsters 0.2.0 (Mac)
External
May 02, 2022
Heroes & Monsters 0.2.0 (Linux)
External
May 02, 2022
Heroes & Monsters 0.2.0 (Windows)
External
May 02, 2022
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Heroes & Monsters
A Turn-Based Fantasy RPG
Status | Released |
Author | Ariadney Games |
Genre | Role Playing |
Tags | Isometric, Local multiplayer, Monsters, Singleplayer, Top-Down, Turn-based, Unity |
Languages | English |
More posts
- 0.1.1May 02, 2022
- 0.1.0 - Open BetaMay 02, 2022
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