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Heroes & Monsters

Heroes & Monsters

← Return to Heroes & Monsters

Devlog

  • 0.2.0
    May 02, 2022 by Ariadney Games
    Added Introduced free movement mode, meaning that once all Monsters are dead in a room, Heroes won’t take turns to move and movement won’t count as an action, but instead can move freely, while re... Continue reading
  • 0.1.1
    May 02, 2022 by Ariadney Games
    Changed Changed the camera from orthographic to perspective with a very narrow FOV. Enhanced the camera boundaries to limit the camera movement and show only the level Fixed Fixed an issue where some... Continue reading
  • 0.1.0 - Open Beta
    May 02, 2022 by Ariadney Games
    Back in 2019 and before the COVID-19 outbreak, in our free time (which was mostly weekends for a couple of hours), we began developing a top-down isometric turn-based RPG game with Unity. Our goal was... Continue reading
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